De hit zombie-titel World War Z heeft de eerste grote content-drop gekregen, die een gloednieuwe gratis Tokyo-missie introduceert, samen met een hele reeks nieuwe functies zoals privélobby’s, een nieuw zombietype en een aantal oplossingen en functies. Ja, de 1.05 patch-notities van de World War Z-update zijn ook hier en het benadrukt de gratis inhoud.

De patch weegt ongeveer 14 GB op de PS4, 9 GB op pc en is momenteel live op alle platforms. Bekijk de 1.05 patch-notities van de World War Z hieronder, die rechtstreeks uit de PS4-update kwamen!

World War Z Update 1.05 Patch Notes:

New Content

-Added Tokyo 3 level

  • Added new special zombie that will spawn on all levels

New Features

  • Added private lobbies
  • Added ability to host the game locally in private lobbies
  • Added ability to disable bots in private lobbies
  • Added UI that shows maximum difficulty each level was completed om
  • Added FOV scale slider
  • Added option to change PvP loadout during the game
  • AI
  • Added feature that will prevent Lurker from spawning near players that are joining the game in progress.
  • Tripled delay which governs how often Lurker can spawn in exact same position
  • Constant sprinting will now aggro zombies from a bigger distance
  • Reworked “zombie stagger” mechanics. When hit, zombies used to play a long hit animation based on gun caliber and an element of randomness. Now they will play hit animation based on gun caliber and if they are hit repeatedly in a short time frame. This will make shotguns and fast firing more consistent with staggering zombies.
  • AI Director will spawn less primary weapons if players are already carrying tier 3 weapons.
  • When AI Director decides to spawn a small wave of zombies, it will contain more zombies, but the wave duration will be shorter
  • Made stealth more consistent across all levels; executing perfect stealth will delay the first wave of non-swarm zombies

Weapons

  • Compact SMG. Non-silenced version deals 8% more damage\
  • Machine Pistol. Bottom branch version 5 deals 6% more damage
  • Machine Pistol. Increased rate of fire by 9% for all versions
  • Sporting Carbine. Top branch versions deal 5% more damage.
  • Sporting Carbine. Bottom branch versions’ mag size is increased by 3.
  • Advanced SMG. Non-silenced version 5 deals 5% more damage.
  • Advanced SMG. Increased accuracy of both versions 4’s.
  • Sniper Rifle. Top branch now has a bigger magazine and better handling.
  • Sniper Rifle. Bottom branch deals bigger damage with more penetration and accuracy.
  • Heavy Sniper Rifle. Reduced projectile size to prevent accidental detonation.
  • Revolver. Significantly increased damage. It will be able to kill a zombie om highest difficulty with 1 shot.
  • Double-Barreled Shotgun. Doubled the distance at which damage begins to reduce.
  • Double-Barreled Shotgun. Reduced damage in PvP by 8%
  • Secondary Grenade Launcher. Increased max ammo from 3 to 5
  • Improved hit detection in Pvp
  • C4 will no longer detonate in midair if hit by a friendly fire (it still can be detonated after it lands on something)
  • Fixed some of the visual upgrades not showing up properly on weapon customization screen
  • Fixed some of the weapon variant icons not reflecting actual visual weapon upgrades on that weapon.
  • Fixed Pump-Action shotgun displaying LOD model as well as the actual model
  • Fixed gun recoil reset when swapping weapons

Perks

  • Stim Pistol will now prioritize players in downed state when multiple targets are available
  • If multiple players are using “Please Stand Up” perk, only one will trigger if the entire team is down.
  • All “Spawn with a Heavy Weapon” type perks will now properly adjust heavy weapons that are picked up during gameplay

Stability

  • Improved performance
  • Fixed several gameplay crashes
  • Fixed several issues causing disconnects when joining friend’s game in progress
  • Fixed issue that was causing 2 players appearing as the same character in game

Levels

  • Fixed a large number of gameplay bugs that were causing inability to progress in levels
  • Made some adjustments to AI Director that will make Moscow 3, Tokyo 2, Jerusalem 1, Jerusalem 3, and NY 3 slightly harder and Jerusalem 2 and Tokyo 1 slightly easier.
  • Improved navigation on Moscow 2 level
  • Fixed issue that was causing zombie health scaling to trigger incorrectly for some zombies. In general, this makes Very Hard and Insane difficulties a little bit harder

General Fixes

  • Fixed issue that was causing Aim Assist to work even if it was disabled in options
  • Improved pickup selection system when multiple objects could be picked up by player
  • Fixed an issue that was causing player to respawn with 0 ammo.
  • Fixed issue that was preventing dead players turning into zombies in some cases.
  • Added backpakcs for character models in “Collection” screen.
  • Fixed crash on party leader change during session start countdown.
  • Fixed issue that was causing pickup progress bar not to appear in some cases.
  • Fixed player and specialization level display sync in scoreboard and lobby.
  • Fixed Barricade defense kit icon display on HUD.
  • Backstory unlocked UI indicator will no longer display if you have already unlocked the backstory video.
  • Fixed issue that was casuing some weapons to deal less damage with explosive ammo active in PvP.
  • Fixed friendly/enemy player overhead marker not appearing in some cases.
  • Fixed “Floor is Lava” trophy not triggering correctly.
  • Player will no longer drop defense kits when picking up C4 charges in Japan.
Categorieën: GAMELABS

EINDBAA5

Als kind groeide ik op voor een computer. Dat is waar ik over muziek leerde; het spelen van videogames en het kijken naar eindeloze herhalingen van tekenfilms. Gevoed door een ongezonde obsessie om de magie van games over te brengen.